Deacon_Blue Posted December 5, 2013 Share Posted December 5, 2013 First off, why isn't there a thread for "ask questions that require one reply and don't justify their own thread"? Second, I am unsure of how treeguard behavior works. I want to get a pacified treeguard trapped in the same area as my evil flowers so I can have a safe sanity drain on my Maxwell world. Maybe a second treeguard in my base with a Koalefant so it can have a friend as well. If I have a treeguard and pacify it with pinecones, is it permanently pacified? What about reloading the game? Will it break walls in a pacified state? Link to comment https://forums.kleientertainment.com/forums/topic/30208-treeguard-question/ Share on other sites More sharing options...
Craig_Perry Posted December 5, 2013 Share Posted December 5, 2013 to pacify it lure it to a spot place pinecones and viola, a tree thats actually a treeguard in disguise i don't think It will break walls when pacified it'll just look for a possible exit I do believe it gets up after a while but I'm unsure, if you are wondering if it will attack you then nope, only if you cut a tree within view of it Link to comment https://forums.kleientertainment.com/forums/topic/30208-treeguard-question/#findComment-384338 Share on other sites More sharing options...
ARamblingSpider Posted December 5, 2013 Share Posted December 5, 2013 to pacify it lure it to a spot place pinecones and viola, a tree thats actually a treeguard in disguise i don't think It will break walls when pacified it'll just look for a possible exit I do believe it gets up after a while but I'm unsure, if you are wondering if it will attack you then nope, only if you cut a tree within view of itOnce you plant enough pinecone in an area it ill plant itself down and never move from it's spot until you either attack it or chop a tree down. Link to comment https://forums.kleientertainment.com/forums/topic/30208-treeguard-question/#findComment-384354 Share on other sites More sharing options...
TeoSS69 Posted December 5, 2013 Share Posted December 5, 2013 When you reload the game he will start walking around so make sure to wall him in. Link to comment https://forums.kleientertainment.com/forums/topic/30208-treeguard-question/#findComment-384360 Share on other sites More sharing options...
jlewjlew Posted December 5, 2013 Share Posted December 5, 2013 once i got 2 treeguards at once when chopping wood!!! i almost dies but they stopped following me eventually and now they are still in a field walking around but wont attack me hahaha Link to comment https://forums.kleientertainment.com/forums/topic/30208-treeguard-question/#findComment-384365 Share on other sites More sharing options...
Deacon_Blue Posted December 5, 2013 Author Share Posted December 5, 2013 Thanks everyone. Now I have to lure a treeguard to my evil flowers. Link to comment https://forums.kleientertainment.com/forums/topic/30208-treeguard-question/#findComment-384366 Share on other sites More sharing options...
the truthseeker Posted December 5, 2013 Share Posted December 5, 2013 to pacify it lure it to a spot place pinecones and viola, a tree thats actually a treeguard in disguise i don't think It will break walls when pacified it'll just look for a possible exit I do believe it gets up after a while but I'm unsure, if you are wondering if it will attack you then nope, only if you cut a tree within view of it Once you plant enough pinecone in an area it ill plant itself down and never move from it's spot until you either attack it or chop a tree down. When you reload the game he will start walking around so make sure to wall him in. I can vouch if you don't plan enough pine cones/reload they did get up and walk...anybody know though what that "enough" amount is initially for planting (before reloading) is? Link to comment https://forums.kleientertainment.com/forums/topic/30208-treeguard-question/#findComment-384473 Share on other sites More sharing options...
TeoSS69 Posted December 5, 2013 Share Posted December 5, 2013 I can vouch if you don't plan enough pine cones/reload they did get up and walk...anybody know though what that "enough" amount is initially for planting (before reloading) is? Each planted pine cone has a random chance to pacify it if that's what you're asking... Link to comment https://forums.kleientertainment.com/forums/topic/30208-treeguard-question/#findComment-384479 Share on other sites More sharing options...
the truthseeker Posted December 5, 2013 Share Posted December 5, 2013 Each planted pine cone has a random chance to pacify it if that's what you're asking...I meant the "Stay rooted" once pacified and not get up and walk around later (until reloading which resets it no matter what it seems) Link to comment https://forums.kleientertainment.com/forums/topic/30208-treeguard-question/#findComment-384485 Share on other sites More sharing options...
TeoSS69 Posted December 5, 2013 Share Posted December 5, 2013 I meant the "Stay rooted" once pacified and not get up and walk around later (until reloading which resets it no matter what it seems) Oh, well. It never gets up for me unless reloading, so I can't say... Link to comment https://forums.kleientertainment.com/forums/topic/30208-treeguard-question/#findComment-384488 Share on other sites More sharing options...
fritoz Posted December 5, 2013 Share Posted December 5, 2013 thanks for the info guys, ive often noticed treeguards would change back into trees eventually, i never knew it had to do with the amount of pinecones on the ground, good looking out Link to comment https://forums.kleientertainment.com/forums/topic/30208-treeguard-question/#findComment-384523 Share on other sites More sharing options...
Deacon_Blue Posted December 5, 2013 Author Share Posted December 5, 2013 thanks for the info guys, ive often noticed treeguards would change back into trees eventually, i never knew it had to do with the amount of pinecones on the ground, good looking out Not on the ground, the number you plant near them. Link to comment https://forums.kleientertainment.com/forums/topic/30208-treeguard-question/#findComment-384574 Share on other sites More sharing options...
the truthseeker Posted December 5, 2013 Share Posted December 5, 2013 Guess I gotta do trial and error figuring out the amount to plant to keep them rooted, here's hoping for a Treeguard setpiece then... Link to comment https://forums.kleientertainment.com/forums/topic/30208-treeguard-question/#findComment-384627 Share on other sites More sharing options...
simplex Posted December 5, 2013 Share Posted December 5, 2013 Guess I gotta do trial and error figuring out the amount to plant to keep them rooted, here's hoping for a Treeguard setpiece then...1000 seconds, also known as 16 minutes and 40 seconds. Oh, well. It never gets up for me unless reloading, so I can't say...Based on the code for the treeguard, it was supposed to keep sleeping after reloading the save. It stores how long it should keep sleeping in the save file and all. However, the "OnLoad" callback for the treeguard is bugged, restoring the sleep time the wrong way.For the ones who know Lua, the current code islocal onloadfn = function(inst, data) if data and data.hibernate then inst.components.sleeper.hibernate = true end if data and data.sleep_time then inst.components.sleeper.testtime = data.sleep_time end if data and data.sleeping then inst.components.sleeper:GoToSleep() endendwhile the correct way would belocal onloadfn = function(inst, data) if data and data.hibernate then inst.components.sleeper.hibernate = true end if data and data.sleeping then inst.components.sleeper:GoToSleep(data.sleep_time or 0) endendIt's possible that the Sleeper component changed across updates and they forgot to update the treeguard code. Link to comment https://forums.kleientertainment.com/forums/topic/30208-treeguard-question/#findComment-384641 Share on other sites More sharing options...
the truthseeker Posted December 5, 2013 Share Posted December 5, 2013 1000 seconds, also known as 16 minutes and 40 seconds. Based on the code for the treeguard, it was supposed to keep sleeping after reloading the save. It stores how long it should keep sleeping in the save file and all. However, the "OnLoad" callback for the treeguard is bugged, restoring the sleep time the wrong way.For the ones who know Lua, the current code islocal onloadfn = function(inst, data) if data and data.hibernate then inst.components.sleeper.hibernate = true end if data and data.sleep_time then inst.components.sleeper.testtime = data.sleep_time end if data and data.sleeping then inst.components.sleeper:GoToSleep() endendwhile the correct way would belocal onloadfn = function(inst, data) if data and data.hibernate then inst.components.sleeper.hibernate = true end if data and data.sleeping then inst.components.sleeper:GoToSleep(data.sleep_time or 0) endendIt's possible that the Sleeper component changed across updates and they forgot to update the treeguard code. Got it, thanks....never had a problem admitting my code inquiries stunk, so you're a lifesaver! Link to comment https://forums.kleientertainment.com/forums/topic/30208-treeguard-question/#findComment-384642 Share on other sites More sharing options...
NikMik Posted December 6, 2013 Share Posted December 6, 2013 When Treeguards are pacified, they'll stay planted until the next morning and wake up. They'll get up during the day and replant during the night. Only after you've p***ed it off and pacified it, this is. Source: For the last 100 days or so before I deleted my save, I had a pet Treeguard. Link to comment https://forums.kleientertainment.com/forums/topic/30208-treeguard-question/#findComment-385023 Share on other sites More sharing options...
TeoSS69 Posted December 6, 2013 Share Posted December 6, 2013 When Treeguards are pacified, they'll stay planted until the next morning and wake up. They'll get up during the day and replant during the night. Only after you've p***ed it off and pacified it, this is. Source: For the last 100 days or so before I deleted my save, I had a pet Treeguard.Staying planted is their sleep animation, so that makes sense... Link to comment https://forums.kleientertainment.com/forums/topic/30208-treeguard-question/#findComment-385028 Share on other sites More sharing options...
dancness Posted December 6, 2013 Share Posted December 6, 2013 The way I drop sanity is just hold a dark sword for a few minutes Link to comment https://forums.kleientertainment.com/forums/topic/30208-treeguard-question/#findComment-385132 Share on other sites More sharing options...
Deacon_Blue Posted December 6, 2013 Author Share Posted December 6, 2013 The way I drop sanity is just hold a dark sword for a few minutes That is in no way fun, awesome, different, or involving giant trees. Link to comment https://forums.kleientertainment.com/forums/topic/30208-treeguard-question/#findComment-385136 Share on other sites More sharing options...
juic Posted February 3, 2014 Share Posted February 3, 2014 yes treeguard breaks walls Link to comment https://forums.kleientertainment.com/forums/topic/30208-treeguard-question/#findComment-412034 Share on other sites More sharing options...
23rd Posted February 3, 2014 Share Posted February 3, 2014 yes treeguard breaks wallsPlease don't post in threads when the last reply was almost a month old. I wound up seeing Teo and Truth's usernames; you made me all sad with that. Link to comment https://forums.kleientertainment.com/forums/topic/30208-treeguard-question/#findComment-412072 Share on other sites More sharing options...
KomodoDave Posted February 4, 2014 Share Posted February 4, 2014 The easy way to drop sanity is simply to wander in darkness. When it's pitch black put some log armour on and walk away from / towards a fire. Each time you enter pitch darkness your sanity plummets. As soon as you hear Grue, run back to the fire. Even if Grue hits you you'll be ok for at least one hit with armour on and full health. One important detail of pacifying Treeguards that no-one's mentioned: the closer you are to the treeguard, the greater the chance of pacifying it. I usually run to only a couple of yards away from the Treeguard then keep planting pinecones until he's pacified. It takes only 1 or 2 pinecones this way ?every? time. Link to comment https://forums.kleientertainment.com/forums/topic/30208-treeguard-question/#findComment-412422 Share on other sites More sharing options...
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